Course Description
Sometimes referred to as virtual reality, 3D computer graphics makes use of the creation of a three-dimensional object or environment through a process called, “modeling.” Beginning with a wire-frame model, imagery is developed though the application of a surface to model (texture mapping) and the introduction of virtual lights, cameras, other 3D objects and background images. The result can be output as a single image for an illustration or the objects or camera can be moved over time and the resultant animation is output to video. Student portfolios will consist of printed illustration and videos on DVD. In addition to creating animations, students will get an appreciation of the history of the medium by watching and critiquing animation produced by various studios over the history of the medium.
Grade Criteria
- Quality of craft.
- Concept.
- Attendance (5 or more absences results in automatic failure of the course.3 or more absences results in lowering final grade by one letter grade. Being late or leaving early is counted as ½ an absence.)
Supplies
- CD-ROM
- DVDs
- Flash Memory
- Digital camera
- Epson Premium Quality Matte printer paper
Software
- Lightwave and video and audio editing software
Links
Instructor: Steve Gildea
Telephone: (home) 508-626-8097
(cell)508-479-4274 (work)x3433
E-mail:steven.gildea@merrimack.edu
Syllabus
Click to download syllabus in Acrobat format.
3D Illustration

